Hello, website is under construction at the moment whilst I add pieces. Thank you for visiting -alex
Implemented in UDK. Single shader, diffuse based off oren nayar lighting model, specular term based off cook torrance. Custom reflection term (AABB defined cube map with pre-blurred mip levels) Designed to work with as few parameters as possible – “Roughness” & “Reflectivity” which are controlled by a texture or floats. Heavily inspired by udn forum [...]